五子棋的代码:
#include
#include
#include
#include
using namespace std;
const int N=15; //15*15的棋盘
const char ChessBoardflag = ‘ ‘; //棋盘标志
const char flag1=’o’; //玩家1或电脑的棋子标志
const char flag2=’X’; //玩家2的棋子标志
typedef struct Coordinate //坐标类
{
int x; //代表行
int y; //代表列
}Coordinate;
class GoBang //五子棋类
{
public:
GoBang() //初始化
{
InitChessBoard();
}
void Play() //下棋
{
Coordinate Pos1; // 玩家1或电脑
Coordinate Pos2; //玩家2
int n = 0;
while (1)
{
int mode = ChoiceMode();
while (1)
{
if (mode == 1) //电脑vs玩家
{
ComputerChess(Pos1,flag1); // 电脑下棋
if (GetVictory(Pos1, 0, flag1) == 1) //0表示电脑,真表示获胜
break;
PlayChess(Pos2, 2, flag2); //玩家2下棋
if (GetVictory(Pos2, 2, flag2)) //2表示玩家2
break;
}
else //玩家1vs玩家2
{
PlayChess(Pos1, 1, flag1); // 玩家1下棋
if (GetVictory(Pos1, 1, flag1)) //1表示玩家1
break;
PlayChess(Pos2, 2, flag2); //玩家2下棋
if (GetVictory(Pos2, 2, flag2)) //2表示玩家2
break;
}
}
cout > c;
if (c == ‘n’)
break;
}
}
protected:
int ChoiceMode() //选择模式
{
int i = 0;
system(“cls”); //系统调用,清屏
InitChessBoard(); //重新初始化棋盘
cout > i;
if (i == 0) //选择0退出
exit(1);
if (i == 1 || i == 2)
return i;
cout > pos.x >> pos.y;
if (JudgeValue(pos) == 1) //坐标合法
break;
cout 0 && pos.x 0 && pos.y 0 ? begin = (pos.y – 4) : begin = 1;
(pos.y + 4) >N ? end = N : end = (pos.y + 4);
for (int i = pos.x, j = begin; j + 4 0 ? begin = (pos.x – 4) : begin = 1;
(pos.x + 4) > N ? end = N : end = (pos.x + 4);
for (int j = pos.y, i = begin; i + 4 pos.y ? len = pos.y – 1 : len = pos.x – 1;
if (len > 4)
len = 4;
begin = pos.x – len; //横坐标的起始位置
begin1 = pos.y – len; //纵坐标的起始位置
pos.x > pos.y ? len = (N – pos.x) : len = (N – pos.y);
if (len>4)
len = 4;
end = pos.x + len; //横坐标的结束位置
end1 = pos.y + len; //纵坐标的结束位置
for (int i = begin, j = begin1; (i + 4 (N – pos.y) ? len = (N – pos.y) : len = pos.x – 1;
if (len > 4)
len = 4;
begin = pos.x – len; //横坐标的起始位置
begin1 = pos.y + len; //纵坐标的起始位置
(N – pos.x) > (pos.y – 1) ? len = (pos.y – 1) : len = (N – pos.x);
if (len>4)
len = 4;
end = pos.x + len; //横坐标的结束位置
end1 = pos.y – len; //纵坐标的结束位置
for (int i = begin, j = begin1; (i + 4 = end1); ++i, –j)
{
if (_ChessBoard[i][j] == flag&&_ChessBoard[i + 1][j – 1] == flag&&
_ChessBoard[i + 2][j – 2] == flag&&_ChessBoard[i + 3][j – 3] == flag&&
_ChessBoard[i + 4][j – 4] == flag)
return 1;
}
for (int i = 1; i
扩展资料:
设计思路
1、进行问题分析与设计,计划实现的功能为,开局选择人机或双人对战,确定之后比赛开始。
2、比赛结束后初始化棋盘,询问是否继续比赛或退出,后续可加入复盘、悔棋等功能。
3、整个过程中,涉及到了棋子和棋盘两种对象,同时要加上人机对弈时的AI对象,即涉及到三个对象。