网络游戏是怎么开发出来的?

队伍组成

开发团队

·制作人

·执行制作人

·策划团队

·程式团队

·美术团队

销售团队

测试团队

游戏评论队伍

游戏制作人

·开发组长(always)

·资源管理 (Resource Management)

·行政管理 (Administration)

·向上负责 (Upward Management)

·专案管理 (Project Management)

游戏执行制作人

·专案管理执行 (Project Management)

·Daily 运作

·House Keeping

·Not full-time job position

游戏策划

·故事设计 (Story Telling)

·脚本设计 (Scripting)

·玩法设计 (Game Play Design)

·关卡设计 (Level Design)

·游戏调适 (Game Tuning)

·数值设定 (Numerical Setup)

·AI 设计 (Game AI)

·音效设定 (Sound FX Setup)

·场景设定 (Scene Setup)

游戏美术

·场景 (Terrain)

·人物 (Character)

·建模 (Models)

·材质 (Textures)

·动作 (Motion / Animation)

·特效 (FX)

·用户界面User Interface

游戏程序

·游戏程序 (Game Program)

·游戏开发工具 (Game Tools)

·Level Editor

·Scene Editor

·FX Editor

·Script Editor

·游戏Data Exporters from 3D Software

·3dsMax / Maya / Softimage

·游戏引擎开发Game Engine Development

·网络游戏服务端开发Online Game Server Development

·创意 (Idea)

·提案 (Proposal)

·制作 (Production)

·整合 (Integration)

·测试 (Testing)

·除错 (Debug)

·调试 (Tuning)

游戏设计(Concept Design)

·游戏类型 (Game Types)

·游戏世界观 (Game World)

·故事 (Story)

·游戏特色 (Features)

·游戏玩法 (Game Play)

·游戏定位 (Game Product Positioning)

·Target player

·Marketing segmentation / positioning

·风险评估 (Risk)

·SWOT (优势Strength/缺点Weakness/机会Opportunity/威胁Threat)

游戏提案 (Proposal)

·系统分析 (System Analysis)

·游戏设计文件撰写 (Game Design Document)

·传播媒介文件撰写 (Media Design Document)

·技术设计文案撰写 (Technical Design Document)

·游戏专案建立 (Game Project)

·时间表Schedule

·进程/控制Milestones / Check points

·管理Risk management

·测试计划书

·团队建立 (Team Building)

游戏开发 (Production)

·美术量产制作

·(建模)Modeling

·(结构)Textures

·(动画)Animation

·(动作)Motion

·(特效)FX

·程序开发 (Coding)

·策划数值设定

游戏整和 (Integration)

·关卡串联 (Level Integration)

·数值调整 (Number Tuning)

·音效置入 (Audio)

·完成所有美术

·程旬与美术结合

·(攻略)Focus Group (说明书User Study)

·发布一些攻略截图Release some playable levels for focus group

游戏测试 (Testing)

·Alpha(α) 测试

·除错 (Debug)

·Beta (β)测试

·数值微调

·Game play 微调

·对网络游戏而言 (MMOG)

·封闭测试 (Closed Beta)

·开放测试 (Open Beta)

·压力(极限)测试 (Critical Testing)

·网络游戏才有

关于Bug

·Bug 分级 (Bug Classification)

·A Bug

·B Bug

·C Bug

·S Bug

·Principles

·Bug 分级从严

·Tester(测试对象?—) vs Debugger(调试程序)

游戏系统(Game Software System)

系统层System Layer – APIs

·3D Graphics API

·DirectX 9.0 SDK – Direct3D

·OpenGL 2.0

·2D API

·DirectX 9.0 SDK – DirectMedia

·Win32 GDI

·Input Device

·DirectX 9.0 SDK – DirectInput

·Audio

·DirectX 9.0 SDK – DirectSound / Direct3DSound / DirectMedia

·OpenAL

·OS API

·Win32 SDK

·MFC

·Network

·DirectX 9.0 SDK – DirectPlay

·Socket library

引擎层Engine Layer

·3D Scene Management System

·Scene Graph

·Shaders

·2D Sprite System

·Audio System

·Gamepad

·Hotkey

·Mouse

·Timers

·Network

·DDK Interface

·Terrain

·Advanced Scene Management – Space Partition

·BSP Tree

·Octree

·Character System

·Motion Blending Techniques

·Dynamics

·Collision Detection

·SoundFX

·User Interface

游戏层Game Play Modula

·NPC (Non-playable Characters)

·Game AI

·Path Finding

·Finite State Machine

·…

·Avatar

·Combat System

·FX System

·Script System

·Trading System

·Number System

·…

Game Dev Tools

·Visual C/C++

·.net 2003

·Visual C/C++ 6.0+ SP5

·DirectX

·Current 9.0c

·NuMega BoundsChecker

·Intel vTune

·3D Tools

·3dsMax/Maya/Softimage

·In-house Tools

结束

游戏分类

·RPG (Role playing games角色扮演)

·AVG (Adventure games冒险类)

·RTS (Real-time strategy games既时战略)

·FPS (First-person shooting games主视觉射击)

·MMORPG(多人在线角色扮演)

·SLG (战棋)

·Simulation(模拟)

·Sports(运动)

·Puzzle games(解迷)

·Table games(棋牌)

970797游戏攻略网 » 网络游戏是怎么开发出来的?

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